zer0hack.*
Gamified ethical hacking academy with live CTF labs & SOC certification
Pain this asset solves
Junior developers and students have no engaging, affordable path into ethical hacking and cybersecurity. Existing platforms are either too academic or too expensive. 3.5 million cybersecurity jobs go unfilled globally — demand is structural, not cyclical.
Students aged 18–28, junior developers transitioning to security, corporate SOC teams, CISOs needing team training
Geo: Global · Model: B2C + B2B
Gamified EdTech is the fastest-growing category. Cybersec + gamification = extremely sticky retention loops (daily quests, streak scoring, CTF leaderboards). B2B SOC team certification unlocks k–50k enterprise contracts. Existing YouTube audience confirms demand.
Production deployment at 18 TLDs · Target $400k–1.5M ARR recurring revenue · Strategic acquisition potential at 8–15× ARR multiple once pilot customers validate the model.
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